This text is a description of the data, translated from Japanese to English using machine translation. ------------------------------------------------------------ -- A Super Deformed Original 3D Character -- The librarian lady: She loves researching and explaining various topics, envisioned as someone working in a fantasy library. ● 2024/12 Ver.2024 Update Released! Improved hand model for better appearance. Added more facial expressions to VRChat version hand gestures. VRChat version now supports Quest, with confirmed functionality and the same facial expressions as the PC version. Previous versions will remain available for download for a while (at least for around six months). Note: Only the latest version may be kept in the future. This package includes: - Avatar data (for VRM and VRChat) - FBX (3D model data) Bone Structure: Unity's Humanoid standard (Modification requires knowledge of 3D models and materials. Using in VRChat as an avatar also requires Unity. Please refer to official guides as needed.) ------------------------------------------------------------ **CONTENTS** 1. ForVRM/LibrarianA_VRM2024.vrm - VRM format avatar data. 2. ForVRC/LibrarianA.unitypackage - UnityPackage for VRChat avatars. 3. FBX/LibrarianA_2024.fbx - 3D model data. 4. FBX/LibrarianA_VRC2024Q.fbx - Lightweight 3D model data. ------------------------------------------------------------ **VRM FORMAT AVATAR DATA** - Preview → https://hub.vroid.com/characters/1252427740703959801/models/5627631817092098664 - Can be used in apps/services that support VRM. - Includes: - Phoneme expressions (a, i, u, e, o) - Left/right blinking - Emotions: joy, anger, sorrow, pleasure, surprise. (Expression changes may interfere with blinking, distorting eye shapes. Adjust settings to disable blinking during expressions.) ------------------------------------------------------------ **FOR MODIFYING VRM** 1. Create a Unity project and download "UniVRM (for VRM0)" from the VRM website, then import it into Unity. 2. Create a folder under the Assets directory and use "VRM0 > Import from VRM 0.x" in the menu to import the VRM file. The model's prefab, textures, materials, and blend shapes will be extracted into the folder. 3. Edit the extracted data as needed. 4. Place the model prefab into the scene to check its appearance. 5. VRM settings can also be edited, but do not alter the usage terms or permissions. 6. After editing, export the modified VRM file using "VRM0 > Export to VRM 0.x" in the menu. ------------------------------------------------------------ **VRCHAT UNITYPACKAGE** 1. Create a Unity project for VRChat avatar uploads using VRChatCreator. 2. Import "UniVRM" (VRM0 version). 3. Import LibrarianA.unitypackage into Unity. **UNITYPACKAGE CONTENTS** - Assets/Character/Librarian/Package2024: - FaceAnimation: Folder containing facial expression data. - Fbx: Folder containing model data. - Material: Folder containing material data. - Texture: Folder containing texture files. - Scene.unity: Scene with pre-configured data. - ThumbVRC.png: Thumbnail for uploads. **UPLOAD INSTRUCTIONS** 1. Open `Scene.unity`. - LibrarianA_2024: PC version. - LibrarianA_VRC2024Q: Quest version. 2. Set name and thumbnail using VRChatSDK. Upload the avatar as **Private**. **AVATAR PERFORMANCE** - Both PC and Quest versions are rated **Medium**. **HAND GESTURES/FACIAL EXPRESSIONS** - Left-hand gestures: Joy, Anger, Sadness, Surprise, and Wink. - Mouth movements (a, i, u, e, o): synced to voice inputs. ------------------------------------------------------------ **FOR FBX USERS** - FBX models use default shaders (color textures only). Material adjustments are required. - Two FBX types: - VRM & VRC (PC): Standard version. - VRC (Quest): Optimized with fewer materials/textures. Transparent materials are not used, so features like glasses lack lenses. There are fewer bones for jiggle physics. ------------------------------------------------------------ **PRODUCTION ENVIRONMENT** - MayaCreative 2024 - Unity 2022.3.22f1 **VERIFICATION ENVIRONMENT** - **VRM Version**: VRoidHub, Clip Studio 3.2.0 - Using VRM in Clip Studio: Poseable but face/skin textures may not render correctly. - Using FBX in Clip Studio : Correct textures but no expression changes. - **VRChat Version**: VRChat on Steam (Desktop & PCVR), Quest2. ------------------------------------------------------------ Regarding Requests and Modifications I am currently not accepting requests for modifications or the creation of original models (I generally do not accept jobs). I do not provide support for usage. Please contact me if you find any obvious issues or deficiencies (note that it may take time to make corrections). If you have any questions, please contact us via Message.
- Summary/Excerpts of the Terms and Conditions - ◆ Commercial Use ・Available for individuals and organizations, both for-profit and non-profit purposes. ◆ Redistribution/Distribution ・Redistribution is not allowed (regardless of modifications). ◆ Representations ・Usage for content that requires age restrictions for viewing or for political/religious purposes is not allowed. ・Usage that violates laws or involves inappropriate behavior or speech such as slander is prohibited. Usage that harms the image of this data is not allowed. ◆ Modification and Sharing ・Feel free to make modifications for personal use. ・Requests for modifications by third parties are also possible. ・Sharing data with an unspecified number of people is not permitted. ・In the case of using data for small-scale collaborative projects, it is allowed to share with the team, but usage by non-purchasers should be limited to tasks necessary for that project. ◆ Usage in 3D avatar-based communities and applications (VRChat, cluster, streaming apps, etc.) ・Uploading for personal use is allowed; however, uploading with the intent to distribute the model to third parties is not allowed. ◆ Material Usage ・Can be used as material for games and video production. ・Mainly selling products that appear as the data as it is, is prohibited. ・Acts that misrepresent the model's author are not allowed. Even if the original form is unrecognizable due to extensive modification, it cannot be presented as an "original model." ・If incorporating it into games or software and releasing it, please ensure that the data cannot be easily extracted. ◆ Other ・Credit attribution is not required (though if provided, it should be "たびびとAのトランク"). ・Transfer of rights and obligations is not permitted. ・The rights holder assumes no responsibility for the use of this data. ‐‐‐‐‐‐‐‐‐‐‐‐ https://drive.google.com/drive/folders/1hWTLVF-JzFyp5J-bZwWhL2Z20uUwE12B?usp=sharing Please review the PDF from the URL and use it after agreeing to the terms and conditions.
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