Vket2024 Winter - "Isekai Marché: Frontline Stand: Zenith" Item Exhibition Feel free to visit and check out my item firsthand! ---- 3D Model - Ice Wand This magical ice wand features a perched Shima Enaga (long-tailed tit) and Ezo Momonga (flying squirrel). Perfect for use as a weapon or as a decorative piece! ---- ◆Contents Models (FBX) -IceWand.fbx: Wand (no bones or skinning). -IceWandSkin.fbx: Wand with bones added for movable decorations (appearance identical to above). -IceCrack.fbx: Ice crack on the ground. Textures (PNG) For Toon Shader: -MtIceWandCmb_AO.png, MtIceWandCmb_BaseColor.png, MtIceWandCmb_Metallic.png, MtIceWandCmb_Normal.png, MtIceWandCmb_Roughness.png: Wand textures. -IceCrack_AO.png, IceCrack_BaseColor.png, IceCrack_Normal.png: Ice crack textures. Ice_Color.png: Overlay for ice portions. -MatcapHighlight.png: Glossiness for metallic parts. For Unlit Shader: -MtIceWand_Unlit.png: Wand texture. -IceCrack_Unlit.png: Ice crack texture. UnityPackage (for Unity 2022.3.22f1) -IceWand.unitypackage Contents of UnityPackage Material Examples for Two Shaders -Preview_Unlit.unity: A scene with the Unlit shader applied (no lighting). Unlit Shader: A built-in Unity shader without lighting or shadows, displaying only base colors. -Preview_lilToon.unity: A scene with the "lilToon" shader applied. Ice is rendered opaque with layered visuals, bump mapping, reflections, and rim lighting to enhance its icy appearance (not transparent). Particle Effect (ParticleSystem) Data -ParticleIce.prefab: Prefab with sparkling ice effects around the wand. ◆Additional Information About FBX Data FBX is a common 3D model format. Conversion or setup may be necessary depending on the platform or application. Please verify compatibility with your intended use case. Materials are in a basic, unadjusted state (color only). For adjustments, open the model in applications like Blender or Unity to modify materials. Unity users can use the included UnityPackage for pre-configured materials. About Textures Textures are provided for those who wish to customize materials. All textures used in the UnityPackage material setup are included. Note The same FBX and texture files are included separately and within the UnityPackage. How to Use the UnityPackage File 1.Importing the UnityPackage Create a new project or open an existing project in Unity, then double-click the UnityPackage file. This will import the data into your project. 2.Shader Setup The lilToon shader is used for this package. Please visit the official lilToon website to review the setup instructions and prepare it for use within the same project. → https://lilxyzw.github.io/lilToon/ You can also find information about how to use lilToon and its licensing details on the above website. 3.Viewing the Data Navigate to Assets/Model_IceWand/ in your project. You will find folders named Preview_Unlit and Preview_lilToon. Open the scenes inside these folders to view the data. ---- ◆Software Used for Creation and Verified Software Used for Creation: MayaCreative: MayaCreative (2024). Operation Confirmed: -Loading in Unity (2022.3.22f1). -Loading in ClipStudio (3.1.1). -Loading in FBX Review Viewer. ---- ◆Requests and Support Customizations or original model creation requests are not accepted (I am not accepting work requests). Usage support is not provided. Clear defects or issues will be addressed. Machine translation is used. I apologize if anything is unclear. If you have any questions, please contact me via Message.
Commercial Use Can be used by individuals or corporations, for both profit and non-profit purposes. Redistribution Redistribution is not allowed, whether the data is modified or unmodified. Content Restrictions Use in age-restricted content, political, or religious contexts is prohibited. Users are prohibited from using the data in illegal activities, defamatory content, or any inappropriate actions or statements. The data must not be used in ways that harm its image. Modification and Sharing You are free to make modifications for your own use. You may request modifications from a third party. Sharing data with the general public is not allowed. If the data is used in collaborative work, it may be shared within the team; however, only the purchaser may use it, and team members are limited to tasks necessary for the creation. Use in Communities or Applications Utilizing 3D Avatars (e.g., VRChat, Cluster, Streaming Apps) Uploading for personal use as an avatar or its accessories is allowed. Placement in worlds you create is also allowed. Uploading with settings that enable distribution to third parties is prohibited. Use as Material The data may be used as supporting material for creating works. It can be used as a background, prop, or placed item in works. It is prohibited to create products or works that visibly feature the data as-is. If incorporating the data into a game or software for public release, please ensure it cannot be easily extracted. The data can be used as a reference for drawing or tracing. Additional Notes Credit is not required (if you wish to credit, please use "TRAVELER A's TRANK"). Transfer of rights and obligations is not permitted. The rights holder bears no responsibility for any issues arising from the use of this data. Link to Terms PDF https://drive.google.com/file/d/1RZdP5MZNslLaNKXcui58GO6F9aXOBd68/view?usp=drive_link Please review the PDF at the link above for detailed information, and use the data only after agreeing to these terms. Copyright is not waived; please adhere to the terms and use it within reasonable limits.
¥100
¥100
¥800
¥100
¥0
¥1,200
¥0
¥0
¥800~4,000
¥0
¥800
¥300