This is Tanuko-chan, the Japanese style maid Tanuki girl, Pontmitsu Raccoon Girl. This is an original 3D model for VRChat that is compatible with Unity's Humanoid format. You can use this model for video distribution, games, and video production. You can monetize it. We'd be happy if you could make a lot of use of it! ■Model Overview ・Number of polygons △54189 ・Number of materials: 2 ・Number of bones: 218 ・VRChat lip-sync support ・Full body tracking available ・DynamicBone is already set. ・Height 133cm(from hair to shoes) ・VRC Performance Rank With DynamicBone Poor Without DynamicBone Medium ・Shaders UTS2 or Mtoon ■Expression Morph ・Shape-keys for creating facial expressions (51 types) ・VRChat lip syncs (15 types) ・5 different types of AIUEO. ・Automatic blinking dummies, 4 types (vrc.blink_left, vrc.blink_right, vrc. lowerlid_left, vrc.lowerlid_right) ・Ear movement(4 types) ■Contents ・UnityPackage(Model data from UnityPackage) ・FBX(FBX model data) ・Blend(Model data for modification) ・PNG(Two PNG texture data and four masking data for outline and rimrite.) ・PSD(Texture data for PSD modification) ・VRM(VRM model data) ・txt(English and Japanese model outline and terms of use) ■Operating Environment Verified with Unity 2017.4.28f1 and Blender 2.79. ■About Prefab data in UnityPackage ・Ponmitsu_tanuko.prefab Normal UTS2 configured for VRC. The data is for Poor judging. ・Ponmitsu_tanuko_Medium.prefab of normal data. The dynamic bones have been reduced to only the ears, tail and chin hair. This is a lightened data to be judged as medium. ■How to introduce VRChat 1. Start a new project in the VRC-compliant version of Unity. 2. Import the latest VRCSDK. 3. Import Dynamic bone if you want to shake models. 4. Import UnityPackage(Ponmitsu_tanuko.unity) . 5. in Assets. or "Ponmitsu_tanuko.prefab". "Ponmitsu_tanuko_Medium.prefab" to Hierarchy Drag and drop to Display the 3D model in the Scene. 6. In the menu bar, select [Show Control Panel] in the [VRChat SDK] section. Open. 7. From the Builder, select "Ponmitsu_tanuko" or "Ponmitsu_ tanuko_Medium" and select "Build & Publish" from the Click on it. 8. From the Update Avatar screen that appears, click on "The above information is accurate and I have the rights to upload this content to VRChat" checkbox and upload. ■About Shaders ・UTS2 is used for VRC and is included in the package. The latest UTS2 shaders can be downloaded from the following URL Please visit the following https://github.com/unity3d-jp/ UnityChanToonShaderVer2_Project If you want to keep it up to date with the latest version, you can overwrite it. ・We also use Mtoon shaders for VRM and they are included. If you want to change to Mtoon shaders, you can do so by using You can use a material that has been set in a Mtoon shader for a character that is displayed in a Scene and drag it onto the Drop it in where you want to make changes. The latest UnityPackage for VRM creation, which includes Mtoon shaders, is You can download it from the URL. https://github.com/vrm-c/UniVRM/releases ■About Animation ・15 facial expressions and 6 hand sign animations and automatic blinkers One type of animation is available. ■About countermeasures for facial expressions, lip-syncing and blinking ・"Blink Lipsync Manager" in the "Animation" section of UnityPackage. The file contains Interference measures animations for facial expressions, blinking and lip-syncing, and Contains the animation of automatic blinking. ・The "Blink Lipsync Manager Prefab" contains the object used for the setting. "Ponmitsu_tanuko.Prefab" and "Ponmitsu_tanuko_Medium.Prefab" have anti-interference settings. ・VRC eye tracking does not work due to interference prevention settings, but if you want to set eye tracking, "Ponmitsu_tanuko.prefab" or "Ponmitsu_tanuko_Mdium.prefab" Display in Hierarchy, duplicate "Body" with Ctrl+D, and bring it under "Armature". Next, remove the check box in the upper left of Inspector to hide "Body". At that time, the number of polygons increases, so it becomes a Very Poor judgment. ・For more information, please refer to the "method of countermeasure against expression interference (PDF) "which can be downloaded from the following URL. https://booth.pm/ja/items/1532584
【Terms of Use】 ・By purchasing the Model, you agree to be bound by these Terms of Use. ・The terms of use are subject to change, and in the event of a change, the most recent version will apply. ・This agreement is based in Japanese. ・The copyright of the pontmitsu parfait (hereinafter referred to as "this model") and the modified model is owned by the creator of this model, ekakimakuru. 【License】 ・You may use the model in services such as VRChat. ・You may use the model as an avatar on services such as VR Chat. ・Permission to use the model on video sites such as Youtube, video production and game production. ・Permission to create derivative works and doujinshi, etc. ・We do not limit the monetization of your work. We do not limit the monetization of your work. 【Prohibited matters】 ・Non-purchasers can use the model to upload their avatar pedestals and public VRChat avatars. It is forbidden to make the model available for use. ・You may not use this site for any content of R18 or R18G. ・The use of the model for the purpose of violating public order and morals, attacking others, annoying activities, political activities, religious activities, etc. is prohibited. The use of any content that applies to the above is prohibited. ・Redistribution and sale of this model is strictly prohibited. ・You are not allowed to say that you have created this model. 【Actions against violators of this agreement】 ・We will delete or request deletion of all or part of the information sent or displayed by the user. 【Disclaimers】 ・The user shall be responsible for any trouble or damage caused by the use of or inability to use the distribution materials. You agree that the creator,ekakimakuru, is not responsible for any of these models. Please use this model at your own risk. January 06, 2020 Enacted. ■Contact information ・If you have any problems or questions, please contact us via DM on Twitter below. https://twitter.com/ekakimakuru
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