Note The prefab included in this file is for VRCSDK3.0. If you are using VRCSDK2.0, please assemble from where you put the FBX. This package assumes the use of UTS (Unity Chan Toon Shader). It is recommended to import before extracting the package. Update History v2.1 Shapekey added Armor animation changed Quest version added v1.2 Fixed some missing animation settings. How to use Import the Unity Package file in the folder in Unity. If you put Prefab in Hierarchy, the model will be displayed. [Description 【Normal Version Main unit (BCW-9) Number of polygons: 41,380 Number of meshes: 3 Number of materials: 3 Sword (BCGunSwoud) Number of polygons △: 2,654 Mesh count: 1 Number of materials: 1 Texture For main body Main 1 sheet, Emission 1 sheet 3 unintegrated materials For sword 1 main, 1 emission 3 unintegrated materials Remarks Face masks, facial expressions, and weapons extend and retract at the tip with the shape key. Quest version Body(BCW-9Quest) Number of polygons: 14,998 (14,999 on Blender) Number of meshes: 2 Number of materials: 2 Texture For main body Main 1 piece, Emission 1 piece 3 unintegrated materials Remarks Face mask and part of the exterior can be stored with the shape key. Weapons can be inserted and removed with the shape key, and mode can be changed. Bullets can be inserted and removed using the shape keys, and are animated using bones. Translated with www.DeepL.com/Translator (free version)
Terms of Use This is a sale of the right to use the subject content. Permitted items Modification of model data and contents Use in any media. →Use in games, images, videos, distribution, etc. Placement in the world as an object Prohibited items Make the model data itself available to third parties. →Redistribution of this model data →Redistribution of this model data. Redistribution of this model data →Falsifying the author Acts that interfere with sales by the author. Translated with www.DeepL.com/Translator (free version)
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