The model is in GLB format and can be viewed with the Windows standard 3D viewer. This is a "finished product only". It does not include edit files that contain lights, etc. Textures are embedded in the model. Some of the settings such as emission and normal map are different from the actual booth. Also, it does not include gimmicks such as colliders or animations in the center of the booth. UniGLTF is bundled with UniVRM, so any project that imports UniVRM will be able to import it. When importing with Blender 2.80 or later, please import with glTF from the "Import" menu and set the shading in the 3D view to "Material Preview" to display the textures correctly. The number of objects is 1, the texture is 1 4096*4096 after integration and 1 normal map. Data before weight reduction is not included. Please use it as a reference when you create a booth. It is available for avatars and worlds.
Redistribution of data or impersonation of the author is prohibited.
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