Vket Store: Discover assets tailored for the virtual space
Vket Store: Discover assets tailored for the virtual space

Recently viewed products

More
    Characters(Demi-humans)

    Avatar for VRChat HarunoRemasterVer VCC VRM Include

    Published from : 2020/04/07 14:16:44

    Product Details

    The set includes a set of pre-configured scenes and various models and textures of "Haruno" in the unitypackage. A set of pre-configured scenes, various models and textures are included in the unitpackage. Download VCC from VRChat official website https://vrchat.com/home/download Create a project for the avatar Add GestureManager from ManageProject. (If you have already installed it, this process is not necessary.) Download and import the necessary assets and shaders for the avatar. Download and import the necessary assets and shaders for your avatar. Free] lilToon https://booth.pm/ja/items/3087170 I borrowed the texture for the yukata. You can copy and paste them and change the pattern of the yukata and swimsuit. https://booth.pm/ja/items/1002538 Finally, import the UnityPackage for this avatar. ----------------------------------------------------------------------------------------------------- ■Basic information about the avatar Status: VeryPoor Polygon count: 99732 Uploaded size: 37.78MB ----------------------------------------------------------------------------------------------------- ◆Details of contents ReadMe.txt Product Images Pre-configured avatar scenes Avatar_12_Haruno.Unity Just double-click to open the scene and upload it. (If you can't open the scene by double-clicking, please right-click and use Open.) I wanted to prepare blender data as well, but I found out that passing the data through blender would mess up the animations I made in Unity. I wanted to prepare blender data as well, but I couldn't solve the problem of animation created by Unity when I passed the data through blender, so I gave up on it. ----------------------------------------------------------------------------------------------------- Materials & Textures VRChat_09_Haruno_accessory VRChat_09_Haruno_Bag VRChat_09_Haruno_Body VRChat_09_Haruno_cheek VRChat_09_Haruno_Devil VRChat_09_Haruno_Devil_Armor VRChat_09_Haruno_Eye_highlight 1 VRChat_09_Haruno_Eye_highlight VRChat_09_Haruno_Face VRChat_09_Haruno_fuku VRChat_09_Haruno_Hair VRChat_09_Haruno_Prosthesis VRChat_09_Haruno_Prosthesis_Glass VRChat_09_Haruno_Swimwear VRChat_09_Haruno_Underware Contains base color textures, normal maps, and element mask textures in the Png format of the same name. All textures are included in PSD format for modification. ----------------------------------------------------------------------------------------------------- ◆Animator & settings files for VRChatAvatar3.0 Idle motion and hand signatures have been overwritten with your own. In Common_Animatar folder vrc_AvatarV3LocomotionLayer_Floating_Women is Anomalo avatar's common flying gimmick animator. Expressions setting file VRCExMenu_Haruno_Sub_Cloth_AllCategory Allows you to select costumes and prosthetics. Gisi is the prosthetic version VRCExMenu_Haruno_Sub_Cloth_sotai Costume menu for debugging underwear and body version VRCExMenu_Haruno_Sub_Emote Normal Emote VRCExMenu_Haruno_Sub_Face For facial expression menu Priority over left hand hand sign. VRCExMenu_Haruno_Sub_Parts For bag, hair, prosthetic removal, gear speed, feather speed adjustment, etc. VRCExpressionParameters_Haruno VRCExpressionsMenu_Haruno -Icon folder Icon image data used for Expressions

    Terms of Use

    You can find more details here. It is written in Japanese, English, Chinese and Korean. 20230629112326vn3license_en.pdf 20230629112326vn3license_en.pdf 20230629112326vn3license_zh.pdf 20230629112326vn3license_ko.pdf The contents are also output as an image. The contents not mentioned above are Output with a 3D printer for non-commercial purposes is OK. Installation as an object (figure or NPC) in the world is OK. The VRM is not mentioned here because the terms and conditions are included in the VRM. ----------------------------------------------------------------------------------------------------- Disclaimer (Anomalo P) shall not be held responsible for any and all damages incurred by the use of this data. Please use it under the user's responsibility. ◆Contact Please reply to Twitter. DM is only for mutual followers. (https://twitter.com/anomarokarintou) Or to this email address. anomarokarintou★yahoo.co.jp Please change ★ to @ and send. Or join our discord server and inquire. https://discord.com/invite/SeHYx2aWH4 Terms of Use established September 20, 2019 ----------------------------------------------------------------------------------------------------- ■Update History ・July 02, 2023 Directory has been changed to comply with VCC. It has been moved to AnomaroWorkShop/Character. (Note that overwriting the previous data will mess up the directory.) Japanese and English versions are available in the Expression menu. The _JP in the scene data is the Japanese version, and _Eng is the English version of the menu. Please use it as you like. Also, the Terms of Use have been moved to the VN3 license. The basics are the same as before, but it is much easier to understand. May 9, 2022 Pyesbone was updated on May 6, and the tail and wings were adjusted to be more stable. April 24, 2022 All models, textures, materials, animators, etc. were completely redesigned. Replaced Dynamicbone with Physbone. Merged Face layer in FX animator into one layer, preventing facial expression interference. -Fbx updated Radically reworked the skirt bone structure to work nicely with Physbone. Also, the costume and body used to be one layer each, The body is now adjusted with shape keys to suppress penetration in each costume, reducing the polygon count by about 150,000 polygons. The size of the avatar was reduced from 76.48 MB to 37.84 MB. All VRM files were reworked. The Terms of Use were further revised. July 29, 2021 Updated the Terms of Use regarding head replacement modification. January 19, 2021 Added animator layers and settings for changing facial expressions with the left hand hand sign. Allows changing facial expressions with the left hand hand sign. If an expression is manipulated in ExpressionMenu, the ExpressionMenu side takes precedence. Only when the ExpressionMenu expression is idle will the hand sign move the expression. VRM fine-tuning August 10, 2020 - Major VRChat update, Avatar 3.0 compatible. Eliminated all previous animators and animations. Added clothes and bag switching, gear, cat ears, cat tail & devil tail, and wing control functions to the Expression menu. Updated to Ver. 3 on May 22, 2020. Included body, underwear, swimsuit, and Blender files. Editing of facial normals, material adjustment, and texture modification, Wrist rotation assistance by Constrait is also added. All costumes are now available in raw and prosthetic versions. Migrated to Ver. 2 on November 11, 2019. Additional costume mecha-devil Separation of hair objects for two regular costumes Adjustment of face bounce size and camera position. ∙ September 20, 2019 Start of sales.