The set includes pre-configured scenes and various models and textures of "Artemis" in the Unitypackage. Pre-configured scene, various models and textures are included in the unitpackage. Download VCC from VRChat official website https://vrchat.com/home/download Create a project for the avatar Add GestureManager from ManageProject. (If you have already installed it, this process is not necessary.) Download and import the necessary assets and shaders for the avatar. Download and import the necessary assets and shaders for your avatar. Free] lilToon https://booth.pm/ja/items/3087170 Finally, import the UnityPackage for this avatar. ----------------------------------------------------------------------------------------------------- ■Basic information about the avatar Status: VeryPoor Polygon count: 66422 Uploaded size: 29.0MB ----------------------------------------------------------------------------------------------------- ◆Details of contents ReadMe.txt Product image Set scene data Avatar_07_Artemis.unity Just double-click to open the scene and upload it. (If you cannot open the scene by double-clicking, please right-click and select "Open" to open the scene.) Model data Avatar_07_Artemis.fbx Materials and textures VRChat_07_Artemis_Armor VRChat_07_Artemis_Body VRChat_07_Artemis_Body_Eye VRChat_07_Artemis_Body_Eye_Hilight VRChat_07_Artemis_Cheek VRChat_07_Artemis_Hair VRChat_07_Artemis_Weapon There are base, normal and various element textures in Png file of the same name. Animation data Artemis_FingerPoint Artemis_Fist Artemis_HandGun Artemis_HandOpen Artemis_Idle Artemis_Rocknroll Artemis_ThumbsUp Artemis_Victory Weapon_Lance_Loop_Hand Weapon_Lance_Loop_Hand_Fire Animations for equipment and weapons Lance_Loop_Hand lance_Move_Fire lance_Move_Idle Weapon_Armor_Off Weapon_Armor_On Weapon_Lance_Off Weapon_Lance_On Weapon_Shild_Off Weapon_Shild_On Wing Wing_Idle Icon folder contains images for Expression menu.
Terms of Use You can find more details here. It is written in Japanese, English, Chinese, and Korean. 20230629110322vn3license_en.pdf 20230629110322vn3license_en.pdf 20230629110322vn3license_zh.pdf 20230629110322vn3license_ko.pdf The contents are also output as an image. The contents not mentioned above are Output with a 3D printer for non-commercial purposes is OK. Installation as an object (figure or NPC) in the world is OK. The VRM is not mentioned here because the terms and conditions are included in the VRM. ----------------------------------------------------------------------------------------------------- Disclaimer (Anomalo P) shall not be held responsible for any and all damages incurred by the use of this data. Please use it under the user's responsibility. ◆Contact Please reply to Twitter. DM is only for mutual followers. (https://twitter.com/anomarokarintou) Or to this email address. anomarokarintou★yahoo.co.jp Please change ★ to @ and send. Or join our discord server and inquire. https://discord.com/invite/SeHYx2aWH4 Terms of Use established May 2, 2019 ----------------------------------------------------------------------------------------------------- ■Update History ・July 02, 2023 The directory was changed to correspond to VCC. The directory has been moved to AnomaroWorkShop/Character. (Note that overwriting the previous data will mess up the directory.) Japanese and English versions are available in the Expression menu. The _JP in the scene data is the Japanese version, and _Eng is the English version of the menu. Please use it as you like. Also, the Terms of Use have been moved to the VN3 license. The basics are the same as before, but we think it is much easier to understand. April 24, 2022 Changed shader from UTS2 to liltoon, Dynamicbone to Pyesbone. Changed lance throwing to be possible with HandOpen hand sign. Added flying gimmick. Changed mat caps to self-made. Also updated the Terms of Use. July 29, 2021 Updated Terms of Use regarding head replacement modification. January 19, 2021 Fixed a phenomenon in which the right leg was bent in the opposite direction in desktop mode and VR mode. Added animator layers and settings so that facial expressions can be changed with the left hand hand sign. Added VRM. Adjusted the left hand hand sign to be able to change facial expressions. ExpressionMenu takes precedence over ExpressionMenu when manipulating facial expressions in ExpressionMenu. Only when the ExpressionMenu expression is idle, the hand sign will move the expression. Added VRM. August 25, 2020 Avatar 3.0 is now supported. Fine parts can now be turned on and off in the Expression menu. Rebuilt and updated normal maps for hair, armor, and weapons. Fixed bone structure and re-set weights around the waist to improve full tiger suitability. January 14, 2020. Re-anchors were re-configured for some VRChat worlds where the face and body appeared to have different tints. Adjusted bounces of faces and hair, and replaced the included PSDs for color change with the latest ones. January 13, 2020 Textures of body parts other than armor and weapons and the model's normals were adjusted. See 11-13 of the included images for details. When importing, please delete and reinsert the model, not overwrite it. May 2, 2019 Version 1.0 is now available.
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