When you pull the button, the gimmick is to make something come out. You can set what comes out as you like! The shaders are ArxCharacterShaders, but you can change them as you like. A version that supports UdonChips is also included. VRCSDK3 is supported Worlds you can check https://vrchat.com/home/launch?worldId=wrld_9b972b50-06b0-44be-8cd5-03eb9aaf751a How to use About this toy When you pull the lever of the koban, the randomly set object comes out from the Gachaneko. How to set the object that comes out 1. Open ItemSet in GatyaNekoSet. 2. Place the object you want to emit under the Item. 3. Set each setting in the Item's UdonBehavior as you like. Open the Gimmick in the GatyaNekoSet. 5. Set the Item set in the UdonBehavior of PullPos to the ObjectPool Importing About importing 1. Import the latest VRCSDK3 and UdonSharp in advance. 2. Import the Unity package of your choice for GatyaNeko. 3. D&D the Prefab in the "GatyaNeko" folder in Assets. Translated with www.DeepL.com/Translator (free version)
Terms of Use Redistribution or sale of data is prohibited. 2. Modification of data is allowed, but distribution or sale of modified data is prohibited. 3. Data may be placed in the VRChat world and uploaded for use within the VRChat service. 4. We are not responsible for any damage caused by the use of this data. 5. Release of the source code almost as is is prohibited.
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