UTC animation sync for VRChat. VRC Animation Sync is a single configurable UdonSharp behaviour that can be used to easily sync animations for all players without networking. It is intended to be efficient and relatively simple to use without the need for any additional editor scripts or dependencies outside of UdonSharp. All configuration can be done within the Unity Inspector window without the need for any programming, Udon, or SDK knowledge. That said, the source code is cleanly-organized and commented in the hopes of also being a good learning tool. The main features of Animation Sync. Sync Toggles - Designate at which points in runtime you want the animation to synchronize. Keyframe Event - Method for triggering re-synchronization at certain keyframes sent from the animation. UTC-Sync - The method used for syncing animations to all players. More Info: https://github.com/Pokeyi/VRC-Animation-Sync
This work is licensed under the MIT License. Copyright © 2021 Pokeyi - https://pokeyi.dev - pokeyi@pm.me Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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