Network-synced object spawner & controller for VRChat. VRC Object Spawner is a single configurable UdonSharp behaviour that can be used to spawn and manage movement of multiple objects simultaneously synchronized to all players. It is intended to be efficient and relatively simple to use without the need for any additional editor scripts or dependencies outside of UdonSharp. All configuration can be done within the Unity Inspector window without the need for any programming, Udon, or SDK knowledge. That said, the source code is cleanly-organized and commented in the hopes of also being a good learning tool. The main features of the Object Spawner. VRC-Object-Pool - A necessary component included with the VRChat SDK that handles a portion of the spawner functionality. (See: VRChat Docs) Velocity Properties - Properties pertaining to the movement of the objects after they are spawned. Return Options - Options for how each spawned object will be returned to the pool. Spawner Events - Events called to Spawn objects from the pool or Reset them. More Info: https://github.com/Pokeyi/VRC-Object-Spawner
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