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    VRM Converter for VRChat

    Published from : 2020/02/05 17:26:05

    Product Details

    * For Windows, please use the Community Repository version from "About installation" below. This is the Unity Editor extension. This includes the following three tools • Convert VRM prefab to VRChat avatar • Convert VRChat avatar to VRM • Merge meshes and submeshes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🧩 About installation 🧩 Add the following URL as a community repository for the VRChat CreatorCompanion (VCC/VPM). https://esperecyan.github.io/VRMConverterForVRChat/registry.json * You can also add the repository by clicking on the following URL.  https://id.pokemori.jp/vrm-converter-for-vrchat After adding the repository, add “VRM Converter for VRChat” in Manage Project. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🧩 【SDK2 / Mac / Linux】About installation 🧩 If you only want to use merging meshes and submeshes outside of a project for VRChat, or if you cannot use VRChat CreatorCompanion (VCC/VPM), please use the installer for via OpenUPM (Scoped UPM). After the installation, you may need to minimize or restart the Unity Editor for the installation to take effect. Please import VRChat SDK2 or SDK3-Avatars into the Unity project with a version supported by the VRChat SDK in advance. VRChat SDK3-Avatars (Only supports VRChat avatar to VRM conversion in SDK2) https://vrchat.com/home/download/ The installer will not work if there is an error in the script in the project. If VRM Converter for VRChat, UniVRMExtensions, and UniVRM already exist in the “Assets” folder of the destination project, you will need to delete them before installation. • Assets/VRMConverterForVRChat • Assets/Esperecyan/UniVRMExtensions • Assets/VRM • Assets/UniGLTF • Assets/VRMShaders • Assets/MeshUtility If there are any scripts other than VRM Converter for VRChat and UniVRMExtensions that depend on UniVRM, and any scripts other than VRM Converter for VRChat that depend on UniVRMExtensions, you will need to move them out of the “Assets” folder when you delete UniVRM, because the installer will not work with the error. The installer was obtained from the following URL of Package Installer Creator. https://package-installer.glitch.me/v1/installer/OpenUPM/jp.pokemori.vrm-converter-for-vrchat?registry=https%3A%2F%2Fpackage.openupm.com&scope=com.vrmc&scope=jp.pokemori ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🧩 【SDK2 / Mac / Linux】How to Update 🧩 https://docs.unity3d.com/2021.2/Documentation/Manual/upm-ui-update.html 1. “Window” in the top menu 2. “Package Manager” 3. The pull-down menu that “Unity Registry” etc. is displayed at the top of the window 4. “In Project” 5. “VRM Converter for VRChat” in “100の人” 6. “Update to ○○○○” at the bottom right of the window ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🧩 How to use 🧩 (Japanese) VRMからVRChatへアップロードする流れ — Qiita https://qiita.com/100/items/7315fe3a7eb75732ae43 VRChat用モデルを標準アバター形式「VRM」へ変換する - Qiita https://qiita.com/100/items/d948d0875b60c2dbbe13 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🧩 Bug Reports, etc. 🧩 Please contact the GitHub issues page. https://github.com/esperecyan/VRMConverterForVRChat/issues ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🧩 VRM prefab → VRChat avatar 🧩 Duplicates VRM prefab on Unity and automatic settings the below items for VRChat. • Viewpoint • Lip sync • Expression switching like Virtual Cast • Meshes and material slots (sub-meshes) combining • Swaying objects (VRMSpringBones→VRCPhysBones) • Eye look (in common parlance: Eye tracking) • Eye blinking  * OSC (BlinkLeft/BlinkRight) can also be supported. • VRChat problem workarounds  ◦ Repairing the problem that foots sink  ◦ Repairing the problem of low or square shoulders * This does not reduce polycount for Quest. * May not be uploaded depending on the bone structure. * If it is not a prefab immediately after importing a normalized VRM file, an error may occur. It is available from the “VRM” menu at the top. VRM  └ Dupuricate and Convert for VRChat ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🧩 VRChat avatar → VRM 🧩 Exports the VRChat avatar object in Unity as a VRM file. It does not have the ability to adjust for platforms with upload restrictions such as cluster. It is available from the “VRM” menu at the top. VRM  └ Export VRM file from VRChat avatar ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🧩 Mesh/Submesh Join Tool 🧩 It is a tool bundled with VRM Converter for VRChat. If you only use this, you do not need to import VRChat SDK. This joins the mesh below the selected object directly below the specified object. At same time, combine the sub-meshes (material slots) having the same material. Open the context menu for objects on a hierarchy to use it. GameObject  └ UnityEditorScripts    └ CombineMeshesAndSubMeshes.cs ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🧩 Versions that is known to work 🧩 https://github.com/esperecyan/VRMConverterForVRChat/blob/master/package.json ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🧩 Change Log 🧩 https://github.com/esperecyan/VRMConverterForVRChat/releases ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🧩 Public API 🧩 The classes and members which access modifier is “public”

    Terms of Use

    Mozilla Public License Version 2.0 (MPL-2.0) https://spdx.org/licenses/MPL-2.0.html ▚▚▚ VRMConverterForVRChat/animations/* All files in this folder are CC0-1.0. https://creativecommons.org/publicdomain/zero/1.0/deed.ja ▚▚▚ VRMConverterForVRChat/Editor/Components/BlendShapeReplacer.cs BlendShapeReplacer.VisemeShapeKeyNamesAndValues ​​of this file uses the blend value of Blender add-on “Cats Blender Plugin”, and the code is MIT. Copyright (c) 2017 GiveMeAllYourCats https://github.com/michaeldegroot/cats-blender-plugin/blob/0.13.3/tools/viseme.py ▚▚▚ VRMConverterForVRChat/Editor/VRMUtility.cs The method VRMUtility.Bake() in this file is a modified code of PreviewSceneManager.Bake() of the library/editor extension “UniVRM”, and the code is MIT. Copyright (c) 2020 VRM Consortium Copyright (c) 2018 Masataka SUMI for MToon https://github.com/vrm-c/UniVRM/blob/v0.57.0/LICENSE.txt ▚▚▚ VRMConverterForVRChat/Editor/Utilities/MeshUtility.cs The file is a modified code of the same name file of the library/editor extension “UniVRM”, and the code is MIT. Copyright (c) 2020 VRM Consortium https://github.com/vrm-c/UniVRM/blob/v0.62.0/MeshUtility/LICENSE.md ▚▚▚ VRMConverterForVRChat/CombineMeshesAndSubMeshes/Editor/CombineMeshesAndSubMeshes.cs The class MeshIntegrator in this file is a modified code of the same name class of the library/editor extension “UniVRM”, and the code is MIT. Copyright (c) 2018 DWANGO Co., Ltd. for UniVRM Copyright (c) 2018 ousttrue for UniGLTF, UniHumanoid Copyright (c) 2018 Masataka SUMI for MToon https://github.com/dwango/UniVRM/blob/master/LICENSE.txt