(申し訳ありませんが、この説明は現在英語のみです) A shader that renders the area's reflection probe on the inside, which is only visible through a mirror. This is useful for creating a low-quality proxy background of a space for the mirror reflection. To install, place the shader into your Assets folder. To use: Create a new material with the shader and a cube without a collider. Place the cube on a reflection only layer, and assign the material to it. The cube will display the local reflection probes inside it, including box projection. The shape and size of the cube affects how the background appears, so check out how it looks from within the mirror. Best used with box projected cubemaps. Note that while the box has visible depth and parallax, it won't clip into objects (unless they're very large) and essentially renders just slightly in front of the skybox. Licensed under the MIT license. https://gitlab.com/s-ilent/vrc-mirror-proxy-area For support or feedback, you can join the Discord. https://discord.gg/uHJx4g629K
MIT License Copyright (c) 2020 s-ilent Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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