● This is a 3D model of a capybara intended to be used as an avatar on VRChat. ● Using Unity's Rotation Constraint component, the movement of the front legs is copied to the bones for copying the rear legs so that they move in a quadrupedal motion. ● You may use this model in games other than VRChat, or use it in video works, games, etc., including commercial use, but we cannot guarantee that it will work outside of VRChat. ◆!Attention!◆ Full tracking not supported Quest not supported (( Contents of the product )) ◇ The contents of the ZIP file that can be downloaded after purchase are as follows. ●FBX folder └ FBX file ●UnityPackage folder └ UnityPackage ●Texture folder ├ MainTexture...Texture (PNG) ├ OutlaineMask...Outline mask (PNG) └ UVMap (PNG) (( Specifications )) ・Polygon count ... (△ side) 24,380 ・Bone standard...Humanoid ・Number of textures x 2 (2048 x 2048, 2 x 2) + outline mask x 1 (512 x 512) ・Overall Perfomance...Excellent ・Number of materials x 2 ・Lip-sync support ・Eye tracking support...I have it set up, but it doesn't work very well. ・Automatic blink support ・Shaders used: Body = Sunao Shader (1.5.4), Black eyes = Standard Shader ・Five types of facial expressions (set for right handed sign) ・Walking motion (Locomotion), sitting motion (Sit), and AFK motion are changed to the original ones I made. ・Bones are placed in the ears, and the ears are set to move constantly by bone animations. ・The DynamicBone is not used, so you can use it without any problem even if you have not purchased DynamicBone. ◆ List of animations set for hand signs ◆ ● Right hand ├ Fist...Nagomi ├ Hand Open...Smile ├ Finger Point....Jitome ├ Victory...Smile ├ Rock N Roll....Nagomi ├ Hand Gun...Anger └ Thumbs Up...Half an eye ◆ Quadruped structure ◆ This product reproduces a four-legged gait by copying the movement of the front leg bones onto the rear leg bones using the Rotation Constraint. The walking motion used for movement does not use Rotation Constraint, but uses a self-made motion, and when not moving, it uses Rotation Constraint. ◆ About UnityPackage ◆ ・Please import VRCSDK3 before importing this product's Unitypackage. ・DynamicBone is not used and does not need to be purchased separately. ・Shaders (Sunao Shader) are included in the UnityPackage, so there is no need to prepare them. ◆How to upload an avatar ・First start a new project with Unity 2019.4.31f1. ・Download VRCSDK3 from the VRChat download page and import it into Unity. ・Next, unzip the Capybara zip file you purchased and import the "カピバラ (Capybara).UnityPackage" in the folder with the folder name UnityPackage into Unity. ・Then, shaders and a folder named "カピバラ(Capybara)" will be added to Unity. In addition, there is a folder named "Prafab" in theカピバラ(Capybara)folder. ・Drag and drop the カピバラ(Capybara).Prefab file into the Hierarchy window, select VRChat SDK from the upper tab, and upload your avatar from the Show Control Panel.
*By using this product, you agree to the Terms of Use. ・However, the copyright of this model is held by me (Zero Niimi), the creator. ・However, the copyright of this model belongs to the creator, Zero Niimi. ・Resale or secondary distribution of this product or modified versions of this product is strictly prohibited. ・NFT of this product or works using this product is prohibited. ・The use of this product in information products, their advertising activities, or advertisements is prohibited. ・Uploading to the public is prohibited when using VRChat. ・It is prohibited to make this product available for reuse by anyone other than the purchaser, even if the product is used outside of VRChat. ・We are not responsible for any damage caused by the purchase of this product. ◇If you have any questions or problems, please contact us here (↓). https://twitter.com/rei_niimi 新美零@rei_niimi
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