This product contains a set of pre-configured scenes and various models and textures of "Cyborg Girl FUYUNO" in the unitypackage. Pre-configured scenes, various models and textures are included in the unitpackage. Download VCC from VRChat official website https://vrchat.com/home/download Create a project for the avatar Add GestureManager from ManageProject. (If you have already installed it, this process is not necessary.) Download and import the necessary assets and shaders for the avatar. Download and import the necessary assets and shaders for your avatar. Free] lilToon https://booth.pm/ja/items/3087170 Finally, import the UnityPackage for this avatar. ----------------------------------------------------------------------------------------------------- ■Basic information about the avatar Status: VertPoor Polygon count: 113304 Uploaded size: 27.76MB ----------------------------------------------------------------------------------------------------- ◆Details of contents ReadMe.txt Product images Pre-configured avatar scenes Avatar_14_Fuyuno.unity Just double-click to open the scene and upload it. (If you cannot open the scene by double-clicking, please right-click and use Open.) Model data Avatar_14_Fuyuno.fbx (Fbx output from metasequoia4) Material and texture data VRChat_14_Fuyuno_Body VRChat_14_Fuyuno_Body_cyber VRChat_14_Fuyuno_cheek VRChat_14_Fuyuno_Cloth VRChat_14_Fuyuno_Face VRChat_14_Fuyuno_Hair VRChat_14_Fuyuno_MechaFrame VRChat_14_Fuyuno_stockings VRChat_14_Fuyuno_underwear Png format of the same name, with textures for base, normal and mask. ----------------------------------------------------------------------------------------------------- ◆Animator & settings files for VRChatAvatar3.0 Idle motion and hand signs already overwritten with your own vrc_AvatarV3ActionLayer_Fuyuno vrc_AvatarV3FXLayer_Fuyuno vrc_AvatarV3HandsLayer_Fuyuno vrc_AvatarV3IdleLayer_Fuyuno vrc_StandingLocomotion_Fuyuno Expressions configuration file VRCExMenu_Fuyuno_Sub_Cloth For switching costumes VRCExMenu_Fuyuno_Sub_Emote Normal Emote VRCExMenu_Fuyuno_Sub_Face For changing facial expressions, this has priority over hand signs. VRCExMenu_Fuyuno_Sub_Sotai Menu created for debugging purposes. (If you add this menu, you can change the body and cybernetic body, but if you change the body in public, you will be banned from the VRChat account. If you change your VRChat account in public, your VRChat account may be banned, so please be careful) VRCExpressionParameters_Fuyuno VRCExpressionsMenu_Fuyuno Expressions menu for Fuyuno -Icon folder Icon image data used for Expressions
You can find more details here. It is written in Japanese, English, Chinese, and Korean. 20230629010537vn3license_en.pdf 20230629010537vn3license_en.pdf 20230629010537vn3license_zh.pdf 20230629010537vn3license_ko.pdf The contents are also output as an image. The contents not mentioned above are Output with a 3D printer for non-commercial purposes is OK. Installation as objects (figures and NPCs) in the world is OK. The VRM is not mentioned here because the terms and conditions are included in the VRM. ----------------------------------------------------------------------------------------------------- ◆Disclaimer (Anomalo P) shall not be liable for any damages incurred through the use of this data. Please use at your own risk. ◆Contact Please reply to Twitter. DM is only for mutual followers. (https://twitter.com/anomarokarintou) Or to this email address. anomarokarintou★yahoo.co.jp Please change ★ to @ and send. Or join our discord server and inquire. https://discord.com/invite/SeHYx2aWH4 Terms of Use established April 14, 2021 ----------------------------------------------------------------------------------------------------- ■Update history ・July 02, 2023 Directory has been changed to correspond to VCC. The directory has been moved to AnomaroWorkShop/Character. (Note that overwriting the previous data will mess up the directory.) Japanese and English versions are available in the Expression menu. The _JP in the scene data is the Japanese version, and _Eng is the English version of the menu. Please use it as you like. Also, the Terms of Use have been moved to the VN3 license. The basics are the same as before, but it is much easier to understand. Adjusted the animation of exploding shape keys in GestureManager. Changed the operating conditions of the breathing gimmick. Changed VelocityZ of Animator Parameter to VelocityMagnitude. Until now, it only worked when moving straight for about 3 seconds, As a result, the breathing gimmick will now work no matter which direction you move. April 26, 2022 Changed shader from UTS2 to liltoon. Replaced Dynamicbone with Physbone. Separated the material of the clothes from the stockings. (Translucency measures) Replaced some hand signs and facial expressions. Merged the hand sign layer into one layer for easier handling. (Changed blink to manual animation to eliminate facial expression interference.) Added animation for lip-sync of the bone bone of the jaw in the skeleton-only state. Adjusted skin transparency animation. Changed Expression menu, Face image and text. The Terms of Use have also been updated. July 29, 2021 Updated Terms of Use regarding head replacement modification. April 20, 2021 Additions and modifications Ver. 1.1. Edges were visible on some polygons between the thumb and index finger, so the mesh was corrected. A cybernetic skeletal head was added as an extra. Various textures have been updated to match the changes in the skeletal part, and the PSD (VRChat_14_Fuyuno_MechaFrame) has also been updated. -Animator for Oculus has been prepared. vrc_AvatarV3FXLayer_Fuyuno_Vive_Oclus The Oculus HMD is different from VIVE and MR because it is idle, not touching the controller. Please put it in the FX section of your avatar and use it. April 14, 2021 Release date
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