A water shader for Unity/VRchat that (ab)uses some Unity features to get nice, clean looking water without a heavy performance impact. To install, place the Shader/ folder with the shader into your Assets/ directory. Usage Clear Water 2 comes with 2 main variants. * Normal: Renders a simple semitransparent water surface. * Refractive: Renders a refractive water surface using a Grab Pass. Refraction has a bigger performance impact. * Opaque: Renders a solid water surface. The cheapest, and best suited to deep oceans. By adjusting the surface colour, fog, wave, and smoothness parameters, you can get different looking water. Clear Water can use the depth buffer for depth effects. If you do not use the depth buffer in your scene, please enable Ignore Depth Buffer. Otherwise, you'll need a directional light or other depth buffer activator (like disabled depth of field) to see the effect properly. License You can access the development repository of the shader at https://gitlab.com/s-ilent/clear-water This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://creativecommons.org/licenses/by-sa/4.0/ For support or feedback, you can join the Discord. https://discord.gg/uHJx4g629K
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://creativecommons.org/licenses/by-sa/4.0/
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