Silent's Cel Shading Shader is a shader designed for use in VRchat and Unity. It provides anime cel shading based on state of the art techniques. Many additional features are included, which allow many different styles to be portrayed. All forms of lighting within Unity are properly supported. Accurately portraying the lighting of worlds in the best way is our goal. * Note: The demonstration avatars in the images are for reference only. No models are included. ▢ Feature List ▢ ▢ Customisable lighting The traditional building blocks of cel shading, light ramps, are integrated seamlessly into Unity lighting through a tone mapping system that controls the shadows. Even realtime shadows look correct! A special "Auto" tone mapping algorithm provides vibrant shade colours, even in harsh lighting. For advanced users, tone map textures can be used to directly control the shading colour, providing true anime-style material control. ▢ Outlines and control The outline system is optimised for VR, with outlines that reduce size based on camera proximity to avoid models breaking up at close inspection. In addition, outlines can be finely controlled using the vertex colour channels. ▢ NPR SCSS contains a unique matcap system. You can combine multiple matcaps with individual blend modes. They can be anchored in world or tangent space, stopping them from shifting with head movement in VR. Customisable rim lights with several unique application modes are available. Cel-style specular is included that features an adjustable highlight. ▢ PBR Contains metalness and smoothness functionality accurate to Unity's Standard shader. You can combine a cel-shaded material with realistic metal and gloss. Detail maps are supported, allowing you to give materials a realistic fine texture close-up. ▢ Advanced Options Many advanced options for blend mode, stencil, and more. Includes support for using premultiplied transparency, which allows for glossy transparent objects that naturally fit into their surroundings. ▢ More info For more details on the shader's functionality, check the manual! https://gitlab.com/s-ilent/SCSS/wikis/Manual/Setting-Overview ▢ Development ▢ This Vket version is a fixed snapshot of the current version, 1.7. Development versions are at the following URL. https://gitlab.com/s-ilent/SCSS This shader is under MIT license. Please feel free to edit it as you see fit. Contributions are welcome too. ▢ Demo Credits ▢ The models shown in the demonstration images are from these artists. Bladewild - Renna https://bladewild.booth.pm/ https://twitter.com/Bladewild_ 2A-7 - Sigehiro https://hiroiheya.booth.pm/items/1197108 (original) https://twitter.com/gaku2_sigehiro Waai! - Tsukiko https://booth.pm/en/items/1747395 https://twitter.com/squiddingme/
MIT License Copyright (c) 2018 s-ilent Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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