The set includes a set of pre-configured scenes and various models and textures of "Edoard" in the unitypackage. Pre-configured scene, various models and textures are included in the unitpackage. Download VCC from VRChat official website https://vrchat.com/home/download Create a project for the avatar Add GestureManager from ManageProject. (If you have already installed it, this process is not necessary.) Download and import the necessary assets and shaders for the avatar. Download and import the necessary assets and shaders for your avatar. Free] lilToon https://booth.pm/ja/items/3087170 Finally, import the UnityPackage for this avatar. ----------------------------------------------------------------------------------------------------- ■Basic information about your avatar Status: Medium Polygon count: 62128 Uploaded size: 7.0MB ----------------------------------------------------------------------------------------------------- ◆Details of contents ReadMe.txt Product image Pre-configured scene data Avatar_10_Eduard.Unity Just double-click to open the scene and upload it. (If you cannot open the scene by double-clicking, right-click on the scene and select "Open" to open it.) Model data Avatar_10_Eduard.fbx Material data VRChat_10_Eduard_Body VRChat_10_Eduard_Cheek VRChat_10_Eduard_Fuku VRChat_10_Eduard_Hair VRChat_10_Eduard_Karada Contains base color textures, normal maps, and element mask textures in the Png format of the same name. All textures come with PSD format for modification. Animation Data & Animators In the Face folder for expression morphs Eduard_fingerPoint_Face Eduard_Fist_Face Eduard_HandGun_Face Eduard_HandOpen_Face Eduard_Idle_Face Eduard_Rocknroll_Face Eduard_thamsup_Face Eduard_victory_Face In Hand folder For finger motion Eduard_fingerPoint Eduard_Fist Eduard_HandGun Eduard_HandOpen Eduard_Idle Eduard_Rocknroll Eduard_thamsup Eduard_victory Motion for CastOff agohige_Cast off agohige_Cast on Cloth_01_fuku1 Cloth_02_Cast off Hair_Cast off Hair_Cast on Cloth_02_Cast off hige_Cast on ----------------------------------------------------------------------------------------------------- Data for Expression menu & special animator vrc_AvatarV3ActionLayer_Eduard vrc_AvatarV3FaceLayer_Eduard vrc_AvatarV3HandsLayer_Eduard vrc_AvatarV3LocomotionLayer_Eduard vrc_StandingLocomotion_Eduard VRCExMenu_Eduard_Sub_Emote Menu for Emote VRCExMenu_Eduard_Sub_Face Menu for Face Expression VRCExpressionParameters_Eduard 5 new dedicated parameters. VRCExpressionsMenu_Eduard Entire menu for Eduard
You can find more information here. It is written in Japanese, English, Chinese and Korean. 20230629113610vn3license_en.pdf 20230629113610vn3license_en.pdf 20230629113610vn3license_zh.pdf 20230629113610vn3license_ko.pdf The contents are also output as an image. The contents not mentioned above are Output with a 3D printer for non-commercial purposes is OK. Installation as an object (figure or NPC) in the world is OK. The VRM is not mentioned here because the terms and conditions are included in the VRM. ----------------------------------------------------------------------------------------------------- Disclaimer (Anomalo P) shall not be held responsible for any and all damages incurred by the use of this data. Please use it under the user's responsibility. ◆Contact Please reply to Twitter. DM is only for mutual followers. (https://twitter.com/anomarokarintou) Or to this email address. anomarokarintou★yahoo.co.jp Please change ★ to @ and send. Or join our discord server and inquire. https://discord.com/invite/SeHYx2aWH4 Terms of Use established December 29, 2019 ----------------------------------------------------------------------------------------------------- ■Update History ・July 02, 2023 Directory has been changed to correspond to VCC. The directory has been moved to AnomaroWorkShop/Character. (Note that overwriting the previous data will mess up the directory.) Japanese and English versions are available in the Expression menu. The _JP in the scene data is the Japanese version, and _Eng is the English version of the menu. Please use it as you like. Also, the Terms of Use have been moved to the VN3 license. The basics are the same as before, but we think it is much easier to understand. April 24, 2022 Fbx is updated, and the polygons of the body are quadrupled. The normal map of the body was eliminated instead. Changed all materials from UTS2 to liltoon. All textures were redrawn. Added bones to hair to make it work with Physbone. Updated VRM data. Added VRM for muscle bodies as well. January 19, 2021. Added animator layers and settings so that facial expressions can be changed with the left hand hand sign. Added the ability to change facial expressions with the left hand hand sign. ExpressionMenu side takes precedence over ExpressionMenu when manipulating facial expressions in ExpressionMenu. Only when the ExpressionMenu expression is idle, the hand sign will move the expression. VRM added. August 26, 2020 Avatar 3.0 is now supported. Expression menu can now be used to control facial expressions, clothing, and hair. January 01, 2020 Fbx model magnification was changed to 1.1 because of the short height. Fixed ankle local axis was not horizontal to the ground. Prefab was replaced. If you overwrite the previous data as it is, it will not work properly. Please delete it from the project and import it again. Sales will start on December 29, 2019.
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