Vket Store: Discover assets tailored for the virtual space
Vket Store: Discover assets tailored for the virtual space

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    Published from : 2020/04/10 21:49:11

    Product Details

    This is an avatar model for use in VRChat. It is the same as the one in the booth, but if you buy it from booth, you can download additional texture files. https://amsn875.booth.pm/items/1728991 SET CONTENTS Each package includes UTS2.0.7 as a shader. Please prepare VRChatSDK and the corresponding version of UNITY environment beforehand. Nirge_full.unitypackage All parts are included and when uploaded it is 62880 polygons. I didn't use bathing suits and bare bodies, but they are included and counted. Nirge_dress.unitypackage Removed the hidden swimsuit and bare body from the full package. 48466 polygons. A healthy person should use this. Nirge_swim.unitypackage Swimsuit package. 34456 polygon. I've crossed out the wand key, but it's included as data. Nirge_SOTAI.unitypackage 34150 polygons in prime packaging only. As you may know, be careful with it. Texture png, psd Color variation textures Other materials such as fbx and working maya data Avatar specification details Bone for humanoid Expression switching is done by hiding the shape and object. The main feature is that there are two separate objects, kao_A with eyes and kao_B without eyes. The face parts (except for the hair) are not bound to the head and are supposed to be done entirely in shape. We have more than 100 different shapes available for you to choose from. The dynamic bone has been set. If you don't have dynamic bone assets, your hair won't sway. No eye joint. Eye-tracking is not supported. Lip-syncing is already set, but it doesn't support lip-syncing for MMD. Useful Tips] You can use the humanoid setting for full tracking.  If you set the rotation value of the thigh joint to 0, it will be harder to twist. Production:oga twitter @oga_pleconia E-mail oga@carol.ocn.ne.jp

    Terms of Use

    Terms of Use Commercial useNo credit required, whatever you do is OK but the author is not responsible for it (A specific example of permission for those who don't know what to do with it.) Modification, demonization, parts removal, VRM, MMD, use in games and profit-making videos other than VRChat, incorporation into commercial games, printing into goods, use in R18, R18G, sharing of one person's purchase, public pedestalization is of course permitted, you may include this character's body in your costume data, and you will not be blamed if you get this avatar by any means.