＊＊Trancerated by DeepL＊＊ Original 3D model "Alilith You can enter the world where sample avatars are displayed to try on from this URL. https://vrch.at/6u2g0vk6 Since this is a DL product, we recommend that you try the sample avatar before purchasing. (The sample avatars are the same as the sales data, except that they have panels for advertising.) Product Summary This is a 3D model (avatar) designed for use in VRChat. The design was created with the image of a different direction from the current mainstream designs in VRChat. It is recommended for those who want to use something different from others. VRC Avatar Performance Midium Approx. 50,000 Number of materials: 4 61 shape keys (15 lip sync) Includes PSD files for modification. The tracking environment was created using a 6-point tracking environment with an INDEX controller. It is not intended to work with more trackers. Each hand-sign animation has been set. Although a heart made with both hands has been set for Rock 'n' Roll, However, the controllers collide with each other, so you can't make a heart with just one hand. PhysBones for the swinging object have already been set up. PhysBones are set for hair and clothes. Skirts may penetrate legs when moving violently. Please make sure to move in a ladylike manner. To prevent mesh from penetrating, the overhanging parts are made transparent with shaders. Clothing sleeves follow the arms with Constraint. If the arms are raised to the full vertical position, they may be twisted (Unity Constraint specification). Contents UnityPackage (pre-setup prefab for VRChat) A pre-setup prefab that can be used immediately with VRChat. Aliris FBX PSD file for image editing PSD file for image editing - Layers for each mesh with UV images. Each texture Lisence Read Me Notes This model is intended for use with VRChat. When modifying this data, a little knowledge of Unity may be required. This model uses Unity-Chan Toon Shader Ver. 2.0.8. Please import it into Unity beforehand. Avatars 3.0 is supported. Please import VRCSDK3-AVATAR beforehand. There is a Unity package that includes a pre-setup Prefab. Please use this package. If you import FBX data as-is, the default settings for shoulder and finger range of motion will be used, which will result in failure. If you want to use FBX for modification, etc., please refer to the values of the data in the Unity package. The animation settings for facial expressions are set up in hai-vr's ComboGestureExpressions ( https://booth.pm/ja/items/2219616 ) (MIT license). For those who have difficulty in setting up the animation, a simple Animation Controller is included in the package.
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