Long Cardigan Created by: tack This product is only the long cardigan shown in the fourth image. Updated to version 1.1 of Unity2019.4.29f1 for cloth support. 8/10/2021 You can also buy it on BOOTH! https://tackle-box.booth.pm/items/2877993 〇Outline This is a costume model that is designed to be used with VRChat. It will not shake in social VR where Cloth cannot be used. This is a costume I made for myself, so it's intended for people who are somewhat familiar with Unity dress-up and who can edit in Blender. You can adjust the size of the breasts, waist, buttocks, etc. with Blendshape to some extent. UnlitWF Shader is used. Cloth is already set for shaking. DynamicBone is used for the waist ribbon. 〇Contents fbx Texture(Texture,NormalMap,Mask,UVMap,PSD) UnityPackage Unlit_WF_ShaderSuite_20210731_Core_2019.4.29f1 README 〇How to instal 1.Download and import the bundled Unlit_WF_Shader first. (If you want the full package of Unlit_WF_Shader, please download it from here. https://github.com/whiteflare/Unlit_WF_ShaderSuite/releases/tag/Unlit_WF_ ShaderSuite_20210328 ) 2.Import the included unitypackage and D&D the prepub data in the asset into the Hierarchy. 3.Match the outfit to the avatar you want to dress using blendshapes and bone transforms, and place the bones of the outfit into the corresponding bones of the avatar. 4.There is a cloth colider in the box, so put it in the child of the Hips and Leg bones, and adjust the size of the colider to the avatar. 5.Use the material color or the ColorChange function of UnlitWF to change the color to your liking. 〇Notes We had prepared a length adjustment shape, but it turned out to be unusable because it reverted to its original length when the Cloth was played back, so please assume it is unusable from the start. LowerArm.001 has an auxiliary bone (Rotation Constraint) to prevent the elbow from collapsing when it is bent. LowerArm.001 has an auxiliary bone (Rotation Constraint) to prevent the elbow from collapsing when the elbow is bent. If you want to change the angle of the ribbon, you can do so by using the ribon_root. If you want to change the angle of the ribbon, copy the Dynamic Bone component, delete it, adjust the angle, and then copy the component again. If you want to change the ribbon angle, copy the Dynamic Bone component, delete it, adjust the angle, and paste the component again.
〇Terms 2021/04/08 ○Terms of Service ・We agree to these Terms of Use at the time of purchasing this model. The contents of the terms of service may be changed, and the latest one will be applied. ・The copyright of this model belongs to tack of the model creator. In addition, the use of a modified model and a part of this model is attributable to the author. ・Model modification is free. ・This model, a service with avatar upload function of remodeled model (VRChat, cluster., Virtual Cast, etc) Allow uploading and use as an avatar accordingly. ・This data and the remodeling data can be used for individual activities regardless of the commercial or non commercial by game, animation, video, VirtualYoutuber, software, etc. However, please consult the author for corporate use. ・The use to R-18 · R-18G is not limited. However, please do so based on the rules and laws of the services you use at your own risk. 〇Prohibited matter ・We will prohibit the acts and purposes contrary to public order and morals, politics, religious activities, use for slander wounding against others. ・Redistribution of this model and modified versions of this model, and the act of making it freely available to third parties other than this model purchaser are prohibited. (It is prohibited to make this model available to third parties such as Avatar Pedestal and Avatar Clone of VRChat.) ○Disclaimer ・The author tack is not responsible for any trouble, loss or damage caused by using this model. Please use this model at the user's responsibility. If you have any other questions or problems, please contact the following. Twitter:@k_tack_vr https://twitter.com/k_tack_vr
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