The set includes pre-configured scenes and various models and textures of "Dragonon" in the unitypackage. A set of pre-configured scenes, various models and textures are included in the unitpackage. Download VCC from VRChat official website https://vrchat.com/home/download Create a project for avatar Add GestureManager from ManageProject. (If you have already installed it, this process is not necessary.) Download and import the necessary assets and shaders for the avatar. Download and import the necessary assets and shaders for your avatar. Free] lilToon https://booth.pm/ja/items/3087170 Finally, import the UnityPackage for this avatar. ----------------------------------------------------------------------------------------------------- ■Basic information about your avatar Status: Good Polygon count: 4804 Uploaded size: 4.08MB ----------------------------------------------------------------------------------------------------- ◆Details of contents ReadMe.txt Product images Pre-configured avatar scenes Avatar_13_Dragonon.unity Just double-click to open the scene and upload it. (If you cannot open the scene by double-clicking, please right-click and use Open.) Model data Avatar_13_Dragonon.fbx (PC version with Humanoid settings) Avatar_13_Dragonon_Macotte.fbx (for Generic mascot for PC) Avatar_13_Dragonon_Qest (with Humanoid settings for Quest) Fbx output from metasequoia4 with the same contents, but with the bones specified in Humanoid. I have divided it into three parts in order to set up the animation in Generic. Material data Avatar_13_Dragonon (liltoon setting) Avatar_13_Dragonon_Quest (ToonLit setting) Textures Avatar_13_Dragonon.png Avatar_13_Dragonon_Ao.png Avatar_13_Dragonon_Emi.png Avatar_13_Dragonon_Normal.png Prefab The "Set" Prefab is a bone structure for incorporating into other characters, The "Set" Prefab contains the bone structure for incorporating into other characters and the Dragonon after size adjustment. Animation files Face, wings, and tail operations for the avatar, and Generic animation data for the mascot. ----------------------------------------------------------------------------------------------------- ◆Animator & setting files for VRChatAvatar3.0 animator vrc_AvatarV3FXLayer_Dragonon (to be used as avatar) vrc_AvatarV3FXLayer_Dragonon_pet (source for incorporating into other character avatars) Expressionmenu related VRCExMenu_Dragonon_Sub_D_Move (for use with other character avatars, not normally used with avatars) VRCExMenu_Dragonon_Sub_Emote VRCExMenu_Dragonon_Sub_Face VRCExpressionParameters_Dragonon VRCExpressionsMenu_Dragonon -Icon folder Icon image data used for Expressions
You can find more details here. It is written in Japanese, English, Chinese, and Korean. 20230629124725vn3license_en.pdf 20230629124725vn3license_en.pdf 20230629124725vn3license_zh.pdf 20230629124725vn3license_ko.pdf The contents are also output as an image. The contents not mentioned above are Output with a 3D printer for non-commercial purposes is OK. Installation as an object (figure or NPC) in the world is OK. The VRM is not mentioned here because the terms and conditions are included in the VRM. ----------------------------------------------------------------------------------------------------- Disclaimer (Anomalo P) shall not be held responsible for any and all damages incurred by the use of this data. Please use it under the user's responsibility. ◆Contact Please reply to Twitter. DM is only for mutual followers. (https://twitter.com/anomarokarintou) Or to this email address. anomarokarintou★yahoo.co.jp Please change ★ to @ and send. Or join our discord server and inquire. https://discord.com/invite/SeHYx2aWH4 Terms of Use established February 13, 2021 ----------------------------------------------------------------------------------------------------- ■Update history ・July 02, 2023 Directory has been changed to correspond to VCC. The directory has been moved to AnomaroWorkShop/Character. (Note that overwriting the previous data will mess up the directory.) Japanese and English versions are available in the Expression menu. The _JP in the scene data is the Japanese version, and _Eng is the English version of the menu. Please use it as you like. Also, the Terms of Use have been moved to the VN3 license. The basics are the same as before, but we think it is much easier to understand. April 24, 2022 Changed UTS2 to lilToon. Dynamicbone was changed to Physbone. February 13, 2021: Start of sales.
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