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    Characters(Machines & Robots)

    VRChat Avatar Gekkomaru VCC compatible VRM included

    Published from : 2020/03/02 21:27:32

    Product Details

    ■ Contents of the product ・ "Gekkoumaru" in the Unity package A set of pre-configured scenes, various models, and textures is included. Download VCC from VRChat Official https://vrchat.com/home/download Create Avatar Project Added GestureManager from ManageProject. (This step is not necessary if it has already been installed.) Shader is standard. (It has been in Unity from the beginning.) ・Assets and shaders required for this avatar Please download and import. "Mecha Bullet Effect" for VRC https://booth.pm/ja/items/3562410 Finally import the UnityPackage for this avatar. -------------------------------------------------- -------------------------------------------------- - ■ Basic information about avatars Status: Very Poor Number of polygons: 107634 Up capacity: 13.0MB ----------------------------------------------------------------------------------------------------- ◆ Content details ReadMe.txt Product image ・Set scene Avatar_03_Gekkomaru.unity Just double click to open the scene and upload. (If you cannot open it by double-clicking, right-click and select Open.) ・Model data VRChat_Avatar_Gekkomaru.fbx SeatMot.fbx ・Material data Avatar_03_Gekomaru Particle Smoke White ・Texture data Avatar_03_Gekkomaru_Albedo Avatar_03_Gekkomaru_Ao Avatar_03_Gekkomaru_Metal Avatar_03_Gekkomaru_Normal Avatar_03_Gekkomaru_Emi granade_smoke ・Animation data - hand sign Gekkomaru_Rocknroll Gekkomaru_FingerPoint Gekkomaru_Fist Gekkomaru_Hand Gun Gekkomaru_Hand Open Gekkomaru_ThumbsUp Gekkomaru_Victory Gekkomaru_Idle ◆ Psd for modification of Albedo texture Simply fill in the masked layers under the Color layer to change the color. Avatar_03_Gekomaru.psd

    Terms of Use

    ■Terms of use It is detailed here. "It is written in Japanese, English, Chinese, and Korean." 20230629101444vn3license_en.pdf 20230629101444vn3license_en.pdf 20230629101444vn3license_zh.pdf 20230629101444vn3license_ko.pdf I output it as an image. ・ Anything not listed above Output by 3D printer for non-commercial purposes OK Installation OK as a world object (figure or NPC) ●Regarding VRM, the terms and conditions are included in the VRM, so they are not written here. -------------------------------------------------- -------------------------------------------------- - ◆Disclaimer (Anomalo P) will not be held responsible for any damages incurred by using this data. Please use under the responsibility of the user. ◆ Contact Please reply to Twitter. DM is for mutual follow only. (https://twitter.com/anomarkarintou) Or to this email address. Please change anomarokarintou★yahoo.co.jp★ to @ and send it. Or join the Discord server and ask. https://discord.com/invite/SeHYx2aWH4 Date of enactment of terms of use: January 25, 2019 -------------------------------------------------- -------------------------------------------------- - ■ Update history ・July 02, 2023 Changed the directory corresponding to VCC. It has been moved to AnomaroWorkShop/Character. (Note that overwriting the previous data will mess up the directory.) Japanese and English versions are available for the Expression menu. In the scene data, _JP is Japanese and _Eng is English menu. as you like. Also, the terms of use have been migrated to the VN3 license. The basics are the same as before, but I think it's much easier to understand. In addition, I replaced the missile with Mecha Spirit's effect. ・January 21, 2021 It corresponded to Avatar3.0. You can control deformation and missile launch with ExpressionMenu. Unlike the previous Emoteswitch, people who join later will also sync. You no longer need to cover your eyes with a hand open. ・January 11, 2020 Since the specification of VRChat changed and the voice looped back, I updated the Prefab to deal with that. ・March 04, 2019 Adjusted the angle of Humanoid's shoulder to make it look like a sloping shoulder. Fixed the weight of the knee part in the human form was strange. ・February 13, 2019 Complete transformation is now possible with the introduction of EmoteSwitch 3.2. Unnecessary data is deleted and the set Prefab is one. Added PSD data for color modification. ・January 25, 2019 Released version 1.0.