Download and instantiate 3D models directly from your VRChat world ! Currently supports GLB (GLTF Binary) and VRM. Can reproduce : * Scenes * Meshes * Materials * Textures, if preconverted Currently, animations, cameras and lights are not supported. See https://feedback.vrchat.com/udon/p/whitelist-unityengineboneweight-in-udon Texture reencoding Due to Udon limitations, PNG/JPEG data are unuseable. You'll therefore need to reconvert textures encoded in PNG/JPEG to formats Udon supports like DXT5 or BC7. To do that, you can either : * Export models as GLB while using the provided Blender Addon https://github.com/vr-voyage/blender-glb-extension-gpu-formats/releases/latest * Re-encode the GLB using Microsoft GLTF Toolkit https://github.com/Microsoft/glTF-Toolkit/releases/latest * Re-encode the GLB using the provided tool https://github.com/vr-voyage/glb-textures-converter-rust/releases/latest Changelog v1.0.1 Fixes : * Fixed the inability to reproduce mesh with more than 65535 vertices correctly * Fixed VRM "shade color" being always white Support : * Added support for MSFT_texture_dds
MIT License https://github.com/vr-voyage/vrchat-glb-loader
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