Vket Store: Discover assets tailored for the virtual space
Vket Store: Discover assets tailored for the virtual space

Recently viewed products

More
    Characters(Humans)

    Folland(The Black-tailed Gulls)

    Published from : 2020/12/19 08:50:29

    Product Details

    A boy with cat ears who came far and far. It will be a 3D character model assumed for VRChat! Facial expression and lip sync are performed by switching textures. It is a model that allows you to make a free face without editing the vertices. In addition to FBX for editing, a set-up Unity Package (PC & Quest) is also included. ◇ List  Unity package  ・package data(PC){Folland.unitypackage}  ・package data(PC){Folland(Human ear).unitypackage}  ・package data(Quest){Folland Quest.unitypackage}  ・package data(Quest){Folland Quest(Human ear).unitypackage} texture ・texture(PC/Quest) ・texture(Other colors)  FBX  ・Material integrated data  ・Material integrated data(Human ear)  ・Material split version data  ・Material split version data(Human ear)  ・Mesh split version data  ・Mesh split version data(Human ear)  Other accessories  ・readme  ・Setting explanation * Note 1: "dynamic bone" is not required because the tail and ears work with animation, but be sure to import "VRCSDK" before deploying "Unity package". * Note 2: Please refrain from editing the vertices of the face of this model as much as possible. The facial expression and lip sync may be damaged and may not operate normally. ◇Model details(Unity package) name:フォランド(Folland) Number of polygons:6656 Number of Material:2 Other:Lip sync, full tracking

    Terms of Use

    【Terms of Use】 This model is released under UV license. This model allows the following actions based on Individual terms in addition to the Basic Terms. ・Personal Commercial Use ・Distribution of Derivative Works ・For Adults, Sexual Expressions Use ・For Adults, Violence Expressions Use For the full text of the rules, please refer to the following URL. https://uv-license.com/en/license?utf8=%E2%9C%93&pcu=true&ddw=true&seu=true&veu=true