NTW_Bottle | ├ FBX (models) | ├ bottle_A (.fbx, BaseMap, MaskMap, NormalMap) | ├ bottle_B (.fbx, BaseMap, MaskMap, NormalMap) | ├ bottle_C (.fbx, BaseMap, MaskMap, NormalMap) | └ bottle_D (.fbx, BaseMap, MaskMap, NormalMap) | ├ package(Unity package) | └ ntw_bottle.unitypackage | └readme.txt bottle_A △372 bottle_B △914 bottle_C △438 bottle_D △688 This data has been created with the use of Unity's Standard shaders. There are four texture patterns for each bottle, so you can use Please use the matching numbers at the end of the texture. Set the shader to Standard, see below, and Assign the corresponding texture to the corresponding slot. BaseMap → Albedo MaskMap → Metalic Normal → NormalMap
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