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    VRChat Avatar Ajin Arcturus VCC compatible VRM included

    Published from : 2020/03/02 21:45:22

    Product Details

    ・"Arcturus" in Unitypackage A set of pre-configured scenes, various models, and textures is included. Download VCC from VRChat Official https://vrchat.com/home/download Create Avatar Project Added GestureManager from ManageProject. (This step is not necessary if it has already been installed.) Shader is standard. (It has been in Unity from the beginning.) Finally import the UnityPackage for this avatar. -------------------------------------------------- -------------------------------------------------- - ■ Basic information about avatars Status: Poor Number of polygons: 40456 Up capacity: 21.13 -------------------------------------------------- -------------------------------------------------- - ◆ Content details ReadMe.txt Product image ・Set scene Avatar_04_Arcturus.Unity Just double click to open the scene and upload. (If you cannot open it by double-clicking, right-click and select Open.) ・Model data Avatar_04_Arcturus.fbx Weapon_GaleAx.fbx ・Material data Avatar_04_Arcturus_Armor Avatar_04_Arcturus_Body Avatar_04_Eye ・Texture data Avatar_04_Arcturus_Armar_Albedo Avatar_04_Arcturus_Armar_Ao Avatar_04_Arcturus_Armor_Metal Avatar_04_Arcturus_Armor_Normal Avatar_04_Arcturus_Body_Albedo Avatar_04_Arcturus_Body_Ao Avatar_04_Arcturus_Body_Emi Avatar_04_Arcturus_Body_Metal Avatar_04_Arcturus_Body_Normal Weapon_GaleAx_Albedo Weapon_GaleAx_Ao Weapon_GaleAx_Emi Weapon_GaleAx_Metal Weapon_GaleAx_Normal ・Animation data - hand sign Arcturus Fist Arcturus_Fist_Weapon Hand sign for when you have an ax in your right hand. Arcturus Hand Gun Arcturus_Hand Open Arcturus_Rockroll Arcturus Thumbsup Arcturus Victory ◆ Psd for modification of Albedo texture Simply fill in the masked layers under the Color layer to change the color. Avatar_04_Arcturus_Armor Avatar_04_Arcturus_Body Weapon_GaleAx

    Terms of Use

    ■Terms of use It is detailed here. "It is written in Japanese, English, Chinese, and Korean." 20230629102543vn3license_en.pdf 20230629102543vn3license_en.pdf 20230629102543vn3license_zh.pdf 20230629102543vn3license_ko.pdf I output it as an image. ・ Anything not listed above Output by 3D printer for non-commercial purposes OK Installation OK as a world object (figure or NPC) ●Regarding VRM, the terms and conditions are included in the VRM, so they are not written here. -------------------------------------------------- -------------------------------------------------- - ◆Disclaimer (Anomalo P) will not be held responsible for any damages incurred by using this data. Please use under the responsibility of the user. ◆ Contact Please reply to Twitter. DM is for mutual follow only. (https://twitter.com/anomarkarintou) Or to this email address. Please change anomarokarintou★yahoo.co.jp★ to @ and send it. Or join the Discord server and ask. https://discord.com/invite/SeHYx2aWH4 Date of enactment of the terms of use February 11, 2019 ----------------------------------------------------------------------------------------------------- ■ Update history ・July 02, 2023 Changed the directory corresponding to VCC. It has been moved to AnomaroWorkShop/Character. (Note that overwriting the previous data will mess up the directory.) Japanese and English versions are available for the Expression menu. In the scene data, _JP is Japanese and _Eng is English menu. as you like. Also, the terms of use have been migrated to the VN3 license. The basics are the same as before, but I think it's much easier to understand. ・May 9, 2022 The tail became violent in the Pyesbone update on May 6th, so I adjusted it. ・May 3, 2022 Replace Dynamicbone with Physbone, Improved Fbx to add bones to all hair and move everything. Improved so that the fingers of the right hand are fixed when holding a weapon in the right hand. Adjusted the facial expression animator. "There is no interference with facial expressions." ・January 23, 2021 It corresponded to Avatar3.0. Weapons and armor can be turned on and off, and expressions can be operated using the ExpressionMenu. You can change the expression even with the hand sign of the left hand, If you use ExpressionMenu to manipulate facial expressions, the ExpressionMenu side will take precedence. If you want to change by hand sign, set ExpressionMenu to Idle. ・January 11, 2020 There is a part where the nail is misaligned between dd and ou of the lip sync Fixed the phenomenon that the nails of the left and right index fingers act violently every time you speak. Replaced EmoteSwitch with the latest version. ・March 04, 2019 Changed EmoteSwitch from joint method to change directly in hand. With this improvement, even if you move the hand holding the weapon, it will no longer follow with a slight delay. Changed the Dynamicbone component to attach directly to each bone. I modified 3 Anim files accordingly and updated the Prefab. ・February 11, 2019 Released version 1.0.