Made in vogue? Tapioca bread for VRChat. The polygon count is high to represent the tapioca sphere. 11.804 polygons. Tapioca pulls and shakes with dynamic bones. The content of the standard and throwaway versions is the same. You can use it for games and videos other than VRChat. Why don't you all try the tapioca bread for your installations at this time? The shader uses the Unity-chan Toon Shader Ver. 2.0.7.
1.The copyright of this model itself is not renounced, but personal use and modification of this model is freely permitted. 2. The copyright of the modified data also belongs to Keymaru. These terms and conditions also apply to the modified data. 3.Redistribution (including after modification), resale, declaration of own work and diversion of parts to other models is prohibited. 4.It is prohibited to make this data and altered data freely available to persons other than the purchaser for various services. 5, Distribution of data including this data in a state where it can be used again in games or animations that use this data or modified data is prohibited. 6.Use for specific religious, political or slanderous purposes is prohibited. No restrictions are imposed on sexual or violent expressions. However, appropriate zoning is required. 8.For corporate or commercial use, please contact Kagimaru before use. 9.For personal use, no credit notation is required. For corporate use, please indicate credits. Disclaimer. The author will not compensate for any damage or harm caused to users as a result of using this data. The author shall not be held responsible for any damage or harm caused to other users as a result of using this data. The author reserves the right to update or discontinue the sale of this data without prior notice. The author shall not be liable for any damage or harm caused to others as a result of the use of this data.
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