Here's the first release of my Physsound replacement: Impact. This setup allows for audio to volume and pitch shift for collision intensity based on a bank of audio clips on the rigidbody, as well as moving the audiosource to the exact point of collision. While it is designed for more natural interactions in mind like physics objects colliding within your world, it is more than capable of filling other uses, such as allowing for musical instruments like drums or a xylophone! I've recorded three sets of audio that come with this pack, Ball (rubber/plastic), Wood, and Glass. If the interest is expressed, I will also record more sound types for other objects in the future. Note: This system requires UdonSharp, a tool developed by Merlin for C# coding within Udon. You can find it at this link. https://github.com/Merlin-san/UdonSharp I will be using this exact system in my own maps, so there will certainly be future patches and updates to this system as VRChat and Udon evolve and update. I hope everyone enjoys! For those interested in testing the system out yourself, here is the example scene that comes with the project uploaded to VRChat. https://vrchat.com/home/launch?worldId=wrld_725c988f-2bff-4eac-8434-83d4803c8122
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